BATTLE ROYALE


BATTLE ROYALE SURPRISES!


ARSENALS HIGH-LEVEL


EQUIPMENT


SOLO REVIVAL SECOND CHANCE IN BR SOLO


LOOT RADAR FIND NEARBY RESOURCES


JAMMER STAY HIDDEN WHEN EXPOSED TO UAVS


ARSENALS


W


"If you feel high-tier loot areas are not challenging or rewarding enough, give the Arsenals a go. They are packed with quality equipment and fine firearms for you and the team. Loads of pleasant surprises await!"


There's a chance to obtain level 3 firearms and airdrop exclusive weapons in Arsenals Remember to bring a search team!


-Each map will have 5 to 0 Arsenals. Their locations can be seen on the mini-map A key is required to access the Arsenal


There are to 2 keys located in each major area of the map


-Keys can be purchased from vending machines. (Each key costs 699 FF Coins. Only 3 keys are held across all vending machines each game, so make sure to sprint!)


-Keys can be purchased from Airdrop vending machines. Each hey costs 485 FF Coins. Each Airdrop vending machine holds key.)


BR BATTLE CARD


Show your proudest battle achievement


The Battle Card feature lets players display their battle stats and the skills they've extended to BR model"


-Battle Cards are displayed to teammates after leaving the spawn island


-Players may customize the stats display


Equipped skills are also displayed


equipped on the loading screen prior to a CS match. This feature is being


VEHICLE IMPROVEMENTS


Fly me the mo!-Free Fire cars


"Vehicles, in general, lack the versatility to handle the rough road conditions in mast maps. They especially underperform on steep hills, To fix this, we've


greatly increased their horsepower and mobility. Now, you may drive up a rugged mountain with ease. Not only that, try speeding over a hill at max speed for a pleasant, gravity-defying experiencel"


Vehicles are easier to control -Vehicles are mare suitable for going up hills


-At high speed, vehicles driving aver a steep hill can lift off the ground for a brief moment! -Increased vehicle HF and decreased vehicle damage


NEW ITEM - JAMMER


Tracing Steps UAVs and other scanning props are essential recon items in a typical BR match and are almost impossible to avoid once deployed by


opponents, New, as long as you have a Jammer in your backpack, your position will no longer be compremised?"


After equipping a Jammer, you will no longer be detected by Clu's Tracing Steps, Memory Mist, Dinoculars, and UAVS. -Minimap no longer reveals your position.


-Can be obtained from Airdrops


NEW ITEM - LOOT RADAR


"Early game looting alone could be a profession. Every player will be given a Loot Radar at the start of a BR match. Hem search just became much more

methodical and efficient!"


Loot Radar user instructions:


The Loot Radar reveals all unowned and higher lavet laat within 75 meters every 25 seconds -Players are notified of a detected item in the form of a Pin.


-The Loot Radar is enabled by default. Players may choose to manually disable the Loot Radar in their backpacks.


-Equipped by default for all BR players.


SOLO-QUEUE REVIVAL


The game doesn't and you get instantly amated right after landing. Everyone serves a second chance!


We noticed that solo queue in BR is the only matchmaking mode that's missing a revival feature. In this update, players are given a chance to revive to combat those unlucky early-game deaths."


BR Sole Casual & Ranked:


-Revival chance is only granted once per match, and is only available for the first 3 minutes of the match


-The heart icon on the top right corner indicates whether the revival system is activated. A gray heart means the revival system is inactive.


-A yellow heart means the revival system is active


A red heart means the revival system is active. but will shut down in 36 seconds


Other BR adjustment:


-Weapons available from vending machines have been changed to M114- AN94, M4A1-1, and Woodpecker Cost increase: FF Coins 490 FF Coins


-Added M826 to the vending machine (cost: 666 FF Coins. Only are held across all vending machines per match.)


-Removed Flashbang


-Revival duration required at Revival Points:


NeXTerra: 25


-Other Maps: 25-335


Deferise Airdrop


-First Phase:b


-Second Phase-12


Third Phase: 1-241


-Treasure Map: Removed Grappling Hook Gon and replaced it with a firearm (MACIS, XMB, or AK47) Vehicle count


-Bermuda, Purgatory, Kalahari No. of Jeeps per


map:18-16-29 No. of Sports Cars per map: -1.2


-NeXTerra, Alpine: No. of Jeeps per map: -8-12-16-


-Drop rate of Upgrade Chips decreased by 36% Remove Oll Barrel -Removed Airship


-Scan has been enabled for all players during parachuting. (Scan reveals nearby players.)


-Play Zone Timestamps


-For Battle Royale Dun and Squad


4th zone spawn: 725th second- 740th second.


-4th zone shrink 779th second 785th second.


-5th zone spawn: 838th second 868th second.


5th une shrink: 665th second- 890th second.


-6th zone spawn: 979th second- 6th zone shrink: 946th second 988th second.


950th second


CLASH SQUAD


SHIFTING PLAY ZONES

We make the Were urging them to come out and figh


"We discovered that in specific maps (Factory or Clock Tower), the number of hiders has become excessive. Their strategy to camp and heal rapidly with


bonfire results in an unfair gameplay with no counterplay options. This has negatively impacted players experience and the overall match pace." After the first zone shrinks, a new location will randomly appear on the map. The Play Zone will move to that location first before shrinking again,


WEAPON COST ADJUSTMENT


CS STORE ADJUSTMENTS


New weapons available: M1917, SVD. MOS


OTHER MODES


FREE FOR ALL


Practice makes perfect! "Whether you're looking for back-to-back intense battles or some extra spice to accompany your weapon practice routine, you'd


Free For All made! Prove your worth by wilminating anyone who dares to show their face, and stand at the top of the woreboard


Updates:


-Added real-time scoreboard that displays your number of eliminations and your current runk -Adjusted the HP recovery buff upon elimination. In order to incentivize eliminations, the buff now rapidly restores HP & EP and repairs armor as opposed


to regenerating health cover time Armor now has durability which can be restared upon acquiring an elimination buff


-Players will now revive at the least crowded revival point nearby.


Players are now visible to each other but are rendered immobile at the start of the match. Players may browse for weapons before the countdown timer ends


Extended the period of time designated for weapon purchase after revival. The store doesn't close until the player fires their first shot. Meanwhile, players


can now purchase weapons during the countdown.


BIG HEAD MODE


"With more fast-paced gameplay, the classic Big Head is back and better than ever! Dominate the enemies, get OP buffs and be the greatest head that ever


Main upgrades:


Added a buff system where players gain buffs after level ups and revivals -Optimized Ul where game progress and player head levels are presented more dearly


Added real-time display that shows your current rank/total rank and your current score/total score Added a warm-up stage at the start of the game to boost game performance on low-end devices -Reduced parachuting duration to speed up the pace of the game


GLOO MAKER (BIG HEAD MODE)


Brand new to Wall proce


"In a battlefield fraught with risks and danger, Dloo Walls are your most reliable support on the road to Booyah. The new way. They produce Gloo Walls as time passes, and set players free from relying solely on drop rates!"


Gigo Makers are divided into 5 levels:


To reach level


EXP required (cumulative)


Max Gloo Wall capacity


Glaa Makers are here to pave the


Glop Wall production time

1


2


208


90


566


4


906


70%


K/s


1388


There are 3 ways to gain EXP


-Gloc Maker passively gains EXP per second.


-Deaing damage gives 8.5 EXF


Picking up a Gloo Chip gives 2011 EXP.


There are 3 ways to obtain Gloo Walls:


-Glce Makers produce Glon Walls as time goes by


Luating an enemy that you've eliminated instantly gives 2 Gloo Walls -Looting an enemy that somebody else has eliminated instantly gives Gloo Wall. (The aliminator is also given 1 Gloo Wall when the enemy is being


Waggon's Skill Smooth Gloo In game modes that fiature Gloo Makers. Mr. Waggar's akilis replaced by the ability to give 200 Blog Maker EXP 668/400/200s after the game starts


CHARACTERS & PETS


NEW CHARACTER


SANTINO VALENTINE


Fashion Designer


Santing is the founder of Angelic, a sports and street fashion brand. He created the most popular trend in New Clown, a pair of pants with angel wing


patterns that swept all social media overnight."


Shape Splitter Spawn 266 HP mannequin that stands still for 12, then use this skill again to teport to the mannequis's position. The mannequin


use or after the 12 seconds is up. Cooldown: 130/128/11/165/98/86


CHARACTER REWORKS


SKYLER


The time it takes to destroy Bloo Wails increased, HP recovery removed. "Skyler is a hard counter against Gico Walls, and it's toping a bit over the edge. Targeted opponents are left with almost no time for counterplay. We're nerfing Riptide Rhythm's burst by replacing it with AoE damage over time. This should help Gloo Wall users survive against him without taking away too much of his destructive powers. Meanwhile, we've removed Skyler's healing affect to keep it a purely offensive skill


Unleashes a sonic wave forward for 58/58/07/77/88/168m, causing hit barriers to explode and inflicting damage to Gloo Walls for 4s. CD: 75/76/65/66/55/58 seconds.


KENTA


Kenta can now pick his shield back up after firing shots. "It has become obvious to us that defensive skills like Chrono's were far more popular than those like Kenta's His high skill cap makes him tall on when it comes to the average players. This rework should nudge him in the right direction as a counter-offensive specialist,"


Forms frontal shield of Sim with that reduces 58% weapon damage coming from the front. When you fire shots, weapon damage will only be reduced by


18%. Lasts for 2/3/3.5/4/4.5/5. Cooldown: 128/118/109/90/90/70%


CHARACTER BALANCE ADJUSTMENTS


TATSUYA


Cooldown reduced.


"For a gap-dosing ability similar to Wukong's skill, Rebel Rush's long cooldown hinders players from playing aggressively. We're reducing his skill


cooldown to encourage more all-ins with him,"


within a 3.5 meter radius


Dashes forward at a rapid speed for 8.2/82/9.2/6.3/8.3/6.3. Dash replenishme: 1/100/98/89/76/66 This skill can be accumulated for up to 2 uses, with a 5-second cooldown between each use.


The movement becomes smoother after releasing the skill,


HAYATO


Armor penetration decreased, damage reduction decreased. "As one of the most used passive skills. Hayato's Art of Blades gives an all-around buff, making him unparalleled in battle. We're taking away some of his


tanky and anti-armor power so that other passive skills have more chance to shine."


Art of Blades With every 10% decrease in maximum HP armor penetration increases by 4.5/5.5/6/05/7-25/3/3.5/4/45/5.


Awakening: Reduces hontal damage by 1/1.5/2/25/3/355-65/1/25/2/2.5/31% for every 18% of mas HP loss.


IRIS


Skill Curation increased. "Wall Brawl's short duration makes it difficult for players to execute tactical plans effectively. We have extended the duration of Iris skill so that players are


more motivated to pick her for Gloo Wall counterplays."


For 5/6/7/8/9/10-15s, successfully firing at a Sico Wall will mark enemies within 7m of it and penetrate the Gloo Wall to cause damage to marked


enemies (damage inflicted will be lower than usual). Effective in 3/3/4/4/5/5 Gloo Walls max.Cooldown: 85/88/75/78/65/665


J.BIEBS


Fixed skill range, damage reduction decreased.


"Silent Sentinel benefied a tad too much when paired with Art of Blades, making Biebs oppressively tanky. We're dialing his damage reduction down a bit so as to reward opponents for landing shots on him while the skill is activated. Also, the range of his skill now stays the same across all ranks so that opponents get more accustomed to it."


Stent Sent


Skill user and allies within 8/8/8/16/18/12-12m can black 7/7/16/18/15/153-6/6/9/9/12/12% damage using EP. In this case, the amount of EP deducted from allies will be added to the skill user's EP.


LEON


Recovery speed decreased total HP recovery increased "Although ecin is able to restore HP relatively quickly, the amount of restoration doesn't make a big enough impact on the next battle encounter in hopes of establishing his role as an out-of-combat healer, we are re-balancing him by boosting his healing power, while taking away some of his healing speed."


Recovers


seconds.


5/16/15/20/25/3-16/24/32/46/48/68HP sitter surviving combat. Recover 5


4 HP per second for 1/2/3/4/5/6 4/6/6/18/12/15


CHARACTER SKILL SLOTS UNLOCKED BY DEFAULT

Say goodbye to hiked skill stati Finally got the character of your dreams, only to discover you have 3 whole skill slots to unlock before giving them a go? No more of that nonsense!


Starting from this update, skill slots on all characters newly and previously acquired are unlocked by default (Of course, this excludes characters that come


without skill slots did you hear that, Nulla and Primis?)"


NEW PET-KACTUS


"Definitely tiring Kactus along you're looking for bonus EP nutrition. Kartus absorbs all the nourishment the Earth has to offer and converts it into EP. But In order for that to happen, you have to be a little more patient than usual


When the owner stays still for 8/7/as, they will restore 186EP/s. Restoration stops once 100EP is restored or upon player movement/jumping.


SYSTEM


REGIONAL WEAPON GLORY LEADERBOARD

RANK UI LAYOUT OPTIMIZATIONS


Challenge yourself by ning the anket


"Let's welcome a neat and organized rank system interface?"


-Added a link to the Weapon Gory Leaderboard


Moved the question mark icon next to the player's current rank display


-Optimized the rank display of Heroic and above to show information on the next higher rank


CS Grandmasters are now able to check the minimum star requirement for maintaining the rank


GAME ENVIRONMENT


"Anti-cheat detector covers more ground."


Upgraded the abnormality detection model to include skin mods


SOCIAL SYSTEMS AND FEATURES


DYNAMIC DUO SYSTEM UPDATES


Spend quality time with your buddy and the character skills!


The long-awaited Dynamic Duo system enhancement is here! Besides raising the highest level to L., we're also putting forward a nity feature: character skill-share. When you start a Dynamic Duo with a buddy you have access to all of their character skills. Mix, match and make ends -Skill-share system: Equip and use each other's character skills after forming a Dynamic Dua. -If you and the Dynamic Duo, all shared skills equipped will disappear


New Dynamic Duo level cap: Lv. 6.


RECRUIT SYSTEM ENHANCEMENTS


Impeccable merk is always the key to story


*Find your dream team through the recruiting system! We added new filters to the recruitment page for players to snatch qualified teammates the first


chance they have


New filters on the recruitment page: -Game modes


Game maps -Current team size


TEAM-UP RECOMMENDATION OPTIMIZATIONS


Team up with reliable amm


"If you've ever felt disappointed that you were not able to team up with a stranger you worked seamlessly together during a game, news! Starting from this update, we're putting reliable and friendly teammates on top of the post-match team-up recommendation


Recommendation priorities


Online players


MVP of the last match


-Players who had friendly interactions with you from the last match help-buys, giving hearts)


Recurring teammates from the past 10 matches


you're in for some great


Int. No more regrets!


GAME PERFORMANCE


BOOT TIME OPTIMIZATIONS


What's t


Want to play a quick match, but the game's taking forever to boot up? Not anymore. We've made huge improvements to start-up be sure to notice the difference!"


Reduced the time needed from Launching the app to entering the lobby


Added auto-login feature Reduced response time for going to different pages from the lobby


Removed certain login pop-ups


Optimized the loading time for some device models to enter a match Optimized the processing time of post-match results for some device models


WEAPON AND BALANCE

WEAPON BALANCE ADJUSTMENTS


Fine-tuned weapon for a healthier game balance


In addition to the regular tweaks, we focused on strengthening the Mou because we felt like machine guns have been underappreciated. Don't forget that


with machine guns, crouching while shooting gives a much bigger advantage"


Rifle Adjustments:


-Shield Gun: OMG +10%, shield HP +6%, shield recovery speed -15%


-Pareful: Rate of fire +18%, accuracy +18% magazine capacity 38-18 AUG: Rate of fire +18%, min. OMG-16%, armor penetration +195


SMG Adjustments:


-MACIS: OMG +5%, min. DMG+16%, distance of max. OMG +5%


Shotgun Adjustments:


Trogon (shotgun made Rate of Fire +12%, accuracy +10%


Machine Gun Adjustments:


-Mod; Rate of fire +5% accuracy +18%, rate of fire when crouching +15%


-M77: Reluad speed-15%


M79 is now only compatible with M79 ammo instead of all grenade launcher ammo


630 (assault): range +1%


GAMEPLAY


LOADOUT BALANCE ADJUSTMENT


Wels-balanced battle enhancements make all the difference


"We've made changes to one of the BR loadout to make sure it is equally competitive with other loadout in the field


Battle Royale Loadout:


-Supply Crate: Get 299 FF Coles, an AK47, and 39 AR Ammo when you are revived. Get 200 FF Coins, a Thompson, and 6B SMG Ainmo when you are revived.


PING COMPENSATION

Camat high ping with wing plays We all have had a bad internet day. can't think of anything more frustrating than watching victory slip away from your hands only because of an unexpected ping spike. Laggy opponents also negatively impact the match. Starting from this patch, we're determined to work toward a complete fix. We re tackling the biggest problems at hand-invulnerable Gloo Watts and unexpected teleports under high lag"


Reducing packet loss under high ping:


-Damage dealt by amme before a Gloo Wall-plating command now takes effect. Please loop in mind that when istency is extremely high damage doult or received may fail to pass server verification and thus not take effect


Optimizing the display of player movement


-Reduced the amount and the extent of abnormal character movement as seen by other players when experiencing high ping so that they don't mistake


high-lag players for hackers


Improved the situation where characters clip back and forth involuntarily when experiencing high ping


QUICK-CHAT TOOL REVAMP

For the win! "Try out our redone and refined quide-chat feature! Swipe your finger for a much more advanced and interactive comms system.


Fins and marks can now be sent by holding and dragging the button to on-screen liscations (The previous quick-gin commands can still be used.)


Below are the instructions on how to use the new system


Dragging the Pin icon to any resource or interactive item marks it and sends a related message to your teammates.


Dragging the Fin icon to any map location sends default marks to your mate


-Messages sent when you drag the icon onto certain HUD buttons:


-Active skill-skill status such as "Ready" or "On Cooldown" Med kit izan. "I need healing items"


barTmat full health" or "Tm not at full health


-Gloo Wall - Theed a Gloo Wall" or "have x G Walls)"


Weapon bur-"I need ammo for weapon (if you own a gun) or "I need a yun" (if you don't own a gun)


-HP -FF Coins need FF coins"


-If you wish to alert the team of a site of danger, hold the mark button to change the message type


-When you are in danger, the system auto-switches your message type to "Alerts"


QUICK-CHAT REPONSE UPGRADES


Thank you and more! "Do you feel imited when you have a lot more to say than a bland "OK", but can't find the option in quick replies? We added plethora of new replies for a


much wider variety of scenarios"


-The "OK" icon procs when replying to location marks and tactical orders The "Helmeriton procs for calling dibs on a piece of equipment


The "Heart icon procs when you need to send help signals


The "Like" Icon procs after great teamwork and friendly exchanges


-Added complimentary test such as "Nice shot!" and "Thank you" P.S. To avoid distractions, this feature is automatically disabled when the player is in combat.


TEAMMATE RECOGNITION


Tumore than just strangers with g "We've heard feedback that players can't really tell who's who in match. To make teammates more easily recognized and distinguished, we reinforced the association of players with their numbers and corresponding colors."


Added floating icon that displays a colored number on the top of your teammate character for identification


-To help you know where your team is, if your teaminate is out of sight, their number and color wit appear on the edge of your screen based on their


current position in relation to yours.


MULTI-DIRECTIONAL JUMPS


Soutter movement animation "In the past, your character could only move in the same direction as they jump. We admit, this has been feeling


combat and aesthetics. We upgraded the jump mechanics to make them multi-directional


Jumping mechanics & animation upgrade:


-Players are able to turn in a different direction when jumping while the camera stays locked.


bit out of place. For the sake of realistic


MAP POOL ADJUSTMENTS


"In order to optimize the matchmaking model and reduce package size, we've adjusted the map pool for both ranked and casual modes."


Updated map pool for BR & CS


Bermuda


NeXTerra


-Purgatory


OTHER ADJUSTMENTS


-Players will now be asked to confirm a character switch on the character page to prevent accidental changes -Rare Trial Gun Skins are now displayed correctly on the Daily Challenges reward page


CRAFTLAND


CUSTOMIZABLE COVER PHOTOS FOR MAPS


Make your mas more træer "Feel Uke the tiny thumbnail doesn't do your map justice? Here's your chance! The customizable map cover feature allows you to capture the gamut from anywhere on the map, and present your creation however you see


Find the "Create Map Cover button on the map publishing page Click the button to enter preview mode and take a screenshot. Uploaded map covers can also be acted on the same page.

CUSTOMIZABLE COVER PHOTOS FOR MAPS


Make your me more atractie "Feel like the tiny thumbnail doesn't do your map justice? Here's your chance) The customizable map cover feature allows you to capture the game from anywhere on the map, and present your creation however you see ar


Find the "Create Map Cover button on the map publishing page. Click the button to enter preview mode and take a screenshot.


Uploaded map covers can also be edited on the same page.


NEW OBJECTS IN THE EDITOR TOOL


You guys asked, and a deve For Craftsand, creativity utten sparks from experimenting in a sea of infinite combinations. In this update well be introducing more fun and exciting objects


for you to draw your imagination freely!"


New interactive objects:


-Grav Labs with adjustable jump height and fall damage


Oil barrels with adjustable HP, explosion range, and explosion damage -Zombie Boss: The Butcher


New objects: -Iron Fence B


-Damaged truck


MAP INFO DISPLAY ON LOADING SCREENS


The battle begins way before the game starts


"Have you ever gotten into a game but have no idea what the rules are? Have you ever wanted to know more about the map to better prep for battle? Read the map info carefully during inading screens and gain the edge over your opponents!


Map name, game mode, map cover, and a brief summary of the map are now shown on teading screens,


POST-MATCH STATS PAGE


Choose to start another game on the results page! After completing a match, view your EXF and level changes on the results page. If you feel like you've enjoyed the map, feel free to like, subscribe, or even have another game!


The page pops up automatically upon match completion Players may choose to comment on the map or have another game,


OTHER ADJUSTMENTS


Optimized profile page interface


-Maxx map cost increase: 400015680 New quick play button on the home page


-New characters whose skilt cooldowns can be adjusted to zero: A124 Homer, Iris, Tatsuya Fixed the problem where players are required to manually create a room when matchmaking fails.

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